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Killer Takes All

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Год написания книги
2018
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“Detective Stacy Killian,” Kay added. “She’s investigating a murder.”

“A murder?” His eyebrows shot up. “Here’s an unexpected twist to the day.”

Stacy took his hand. “A woman named Cassie Finch was killed this past Sunday night. She was an avid fan of role-playing games. The Friday before her death, she told a friend she had met someone who played the game White Rabbit, and he had arranged a meeting between her and a Supreme White Rabbit.”

Leo Noble spread his hands. “I still don’t understand what this has to do with me.”

She took a small spiral notebook from her jacket pocket, the same type of notebook she had carried as a detective. “Another gamer described you as the Supreme White Rabbit.”

He laughed, then apologized. “Of course, there’s nothing about this situation that’s funny. It’s the comment … a Supreme White Rabbit. Really.”

“As the game’s creator, aren’t you?”

“Some say so. They hold me up as some sort of mystical being. A god of sorts.”

“Is that the way you view yourself?” she asked.

He laughed again. “Certainly not.”

Kay stepped in. “That’s why we call it the game that refuses to die. The fans are obsessed.”

Stacy moved her gaze between the unlikely pair. “Why?” she asked.

“Don’t know.” Leonardo shook his head. “If I did, I’d re-create the magic.” He leaned toward her, all boyish enthusiasm. “Because it is, you know. Magic. Touching people in a way that’s so personal. And so intense.”

“You never published the game. Why?”

He glanced at his ex-wife. “I’m not the sole creator of White Rabbit. My best friend and I created it back in 1982, while we were grad students at Berkeley. D & D was at the height of its popularity. Dick and I were both gamers, but we grew bored with D & D.”

“So you decided to create your own scenario.”

“Exactly. It caught on and quickly spread by word of mouth from Berkeley to other universities.”

“It became clear to them,” Kay offered quietly, “that they had done something special. That they had a viable commercial success at their fingertips.” “His name?” Stacy asked.

Leonardo took over once more. “Dick Danson.”

She made a note of the name as the man continued. “We formed a business partnership, intending to publish White Rabbit and other projects we had in the works. We had a falling out before we could.”

“A falling out?” Stacy repeated. “Over what?”

The man looked uncomfortable; he and his ex-wife exchanged a glance. “Let’s just say, I discovered Dick wasn’t the person I thought he was.”

“They dissolved the partnership,” Kay said. “Agreed not to publish anything they worked on together.”

“That must have been difficult,” Stacy said.

“Not as difficult as you might think. I had lots of opportunities. Lots of ideas. So did he. And White Rabbit was already out there, so we figured we weren’t losing that much.”

“Two White Rabbits,” she murmured.

“Pardon?”

“You and your former partner. As co-creators, you could both go by the title of Supreme White Rabbit.”

“That would be true. Except that he’s dead.”

“Dead?” she repeated. “When?”

He thought a moment. “About three years ago. Because it was before we moved here. He drove off a cliff along the Monterey coast.”

She was silent a moment. “Do you play the game, Mr.

Noble?”

“No. I gave up role-playing games years ago.” “May I ask why?”

“Lost interest. Grew out of them. Like anything done to excess, after a while the endeavor loses its thrill.” “So you went looking for a different thrill.” He sent her a big, goofy smile. “Something like that.” “Are you in contact with any local players?” “None.”

“Have any contacted you?”

He hesitated slightly. “No.”

“You don’t seem certain of that.”

“He is.” Kay glanced pointedly at her watch; Stacy saw the sparkle of diamonds. “I’m sorry to cut this short,” she said, standing, “but Leo’s going to be late for a meeting.”

“Of course.” Stacy got to her feet, tucking her notebook into her pocket as she did.

They walked her to the front door. She stopped and turned back after she had stepped through it. “One last question, Mr. Noble. Some of the articles I read suggested a link between role-playing games and violent behavior. Do you believe that?”

Something passed across both their faces. The man’s smile didn’t waver, yet it suddenly looked forced.

“Guns don’t kill people, Detective Killian. People kill people. That’s what I believe.”

His answer seemed practiced; no doubt he had been asked that question many times before.

She wondered when he had begun to doubt his answer.

Stacy thanked the pair and made her way to her vehicle. When she reached it, she glanced back. The couple had disappeared into the house. Odd, she decided. She found something about them very odd.

She gazed at the closed door a moment, reviewing their conversation, assessing her thoughts about it.

She didn’t think they had been lying. But she was certain they hadn’t been telling the whole truth. Stacy unlocked her car, opened the door and slid behind the wheel. But why?

That’s what she meant to find out.

CHAPTER 11
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