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The Element Encyclopedia of 1000 Spells: A Concise Reference Book for the Magical Arts

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2018
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The realm of the spirits is like a journey through a dream landscape. Syncretism only increases the confusion.

Because the syncretism of the African slaves was born of desperation, quick, frequently visual identifications were made. Slaves were forbidden to practice their own religions but were permitted Roman Catholic chromolithographs of saints. They scoured them, looking for coded references to the orisha and lwa. Sometimes these identifications really work: Ogun, spirit of iron, was syncretized with the archangel Michael because in his most famous image Michael wields a sword. Yet they genuinely have much in common: both are tireless workers and warriors on behalf of human safety. Michael even has his own associations with iron. Sometimes syncretism is surreal: Chango, that most virile spirit of fire and lightning, is syncretized to the virgin martyr Saint Barbara, because her chromolithograph depicts a lightning bolt.

The first generation to engage in syncretization is conscious of what they’re doing. After that, though, all bets are off. At what point, if any, do these spirits genuinely fuse? Perhaps Saint Peter, syncretized to road-opener Elegba because of his keys, really is Elegba or vice-versa. And if you’re invoking Saint Peter in a magic spell, are you really invoking the saint or Elegba, hiding within, even if, after three generations, the orisha is no longer remembered?

Santeria earned its name, “religion of the saints,” because of syncretism. Those who emphasize Roman Catholic ties prefer to emphasize the saints or perhaps a combination. Those who emphasize African roots prefer to emphasize the orisha or perhaps a combination. Others can no longer separate saint from orisha; true fusion has occurred for them. In Brazil, there have been calls to end syncretism as it is no longer necessary.

Were authorities truly unaware of the slaves’ subterfuge? It’s hard to say. This system of identifying and syncretizing spirits is present whenever one faith demands that another abandon and deny its spirits. Sometimes religious authorities presented syncretism to a population to make the new religion palatable. Hence, Goddess Aine becomes a Fairy Queen. She remains accessible to old devotees in that role, if not in her old one, which was perceived as dangerous to the new religious authority. Celtic spirit Brigid, the Druid’s daughter, becomes identified with Saint Brigid. They merge; where one stops and the other starts becomes very difficult to determine.

Sometimes, however, this process backfires. In the case of Maximon, also known as Brother Simon, missionaries’ attempts to assimilate the Guatemalan spirit Maam with Saint Simon backfired. Maximon, spirit of male primal energy, defied boundaries and took on a life of his own. The Church then attempted to syncretize him with Judas Iscariot or even with the devil. This only enhanced Maximon’s outlaw image, making his devotees love him even more. Although intended to merge, to syncretize, with an “official ” saint, Maximon instead has emerged as a powerful “unofficial ” saint.

Sometimes syncretism occurred so long ago that the original spirit hiding underneath is completely forgotten. The only way to recognize that syncretism may have occurred is the observation that the saint behaves in a strangely un-saint-like manner. This applies particularly to the Big Three of magical Catholic saints, Saint Anthony, Saint George, and John the Baptist. Although perhaps completely forgotten spirits lurk within, many believe that under their respective masks lie Hermes, Baal, and Adonis.

Spell-casting with Words

Working magical practitioners tend to have a loose definition of what constitutes a magic spell. Once one becomes truly involved with magic and spell-casting, every action of the day can become transformed into a magic spell. Scholars of magic, particularly those who study a topic that fascinates them but in which they don’t actually believe, may have more rigid definitions. For many, verbal spells are the strictest definition of what constitutes a spell.

Technically, the use of the word “charm” to indicate a “lucky charm” is a misnomer. Lucky charms are talismans, amulets or magically empowered items. “Charm” derives from the same source as “Carmen” or “carol,” as in a Christmas song, and indeed charm at its most archaic means a song. To be en-chanted literally means to be under the magical influence of a chant. By the strictest, most scholarly definition of a magic spell, every spell should have a verbal component, preferably sung, and perhaps only a verbal component. Certain magical traditions do emphasize this verbal component, particularly traditional Russian magic and modern Pow-Wow. However, this strict definition can only be used in an abstract, theoretical scholarly setting; it doesn’t take into account either the realities of magic or the needs of many spell-casters.

Great, renowned systems of magic, such as those belonging to the Finn and Saami traditions, are under-represented in this book. Their magical systems were traditionally based on each individual practitioner’s unique repertoire of songs and thus cannot be reproduced in book form. Legendary practitioners were able to sing magic into fruition; any practitioner worth his or her salt, for instance, allegedly possessed a song that could stop a wound from bleeding.

This desire to insist upon a verbal component to every spell is very Eurocentric. This emphasis on the magic power of words doesn’t necessarily exist, or at least not to the same extent, in traditions from Asia and Africa. That said, the power of words in magic spells is profound. Words convey power and intent, and can be used to create realities where none existed previously, which is, after all, the goal of many magic spells. Words, sounds, and syllables may possess their own inherent power in the same fashion that minerals and botanicals do. Zora Neale Hurston, the author and scholar/practitioner of magic, on considering the origins of magic and magic spells, suggested that God was the original Hoodoo Doctor, having spoken the world into creation with magic words.

Verbal components, like spiritual petition, may be incorporated into any spell. However, words are tricky and subject to individual taste. The classic is abracadabra: some perceive it as a word of power, others as an old joke. The verbal component of the spell has to suit the spell-caster’s taste, otherwise it can derail the whole spell.

Some tips on spell-casting language:

Repeating the words of a magic spell should never make you feel foolish, stupid, self-conscious, or uncomfortable. Change the words to suit your taste and temperament. It will undoubtedly not be the first or last time they are changed

The majority of the spells in this book are traditional. Not every traditional spell has a verbal component, however where traditional verbal components of spells exist they have been retained. Many spells feature archaic language—language as it’s no longer spoken and perhaps never was. An attempt to enhance magical ambience often means resorting to pseudo-archaic language. Some enjoy throwing “thees,” “thous,” and “forsooths” into spells. This author isn’t among them. In general, except where archaic language was somehow intrinsic to the spell or to conveying its specific character, I’ve used modern language, updating and adjusting where necessary, because magic spells, no matter how ancient their roots, are a modern art, not relegated to the dusty past. However if you like all those “thees” and “thous,” if you enjoy archaic language, if it enhances your sense of magical ambience, adjust the spells to suit your taste and put them back

Many associate the verbal component of spells with rhymes. If you enjoy rhymes, that’s fine, however rhymes are not required. The advantage of rhymes is that they’re easily remembered, which can be crucial if it’s a spell that requires you to exactly repeat incantations at intervals, however what is being said is almost invariably more important than the literary devices used to say it

It is crucial that the verbal component of a spell express your goals and desires accurately, concisely, and without ambiguity, because living magical forces sometimes enjoy playing tricks. Change and adapt as needed. Make up your own words, keeping them simple and to the point, or use words composed by others that best express your desires. Psalms are traditionally used in this way; poems or the lyrics of your favorite songs may be able to articulate your desires and goals more accurately than any ancient charm

Speaking the Spell

Verbal components of spells are usually spoken aloud, however not all spells are spoken the same way. There are different techniques of speaking and enunciating used in spell-casting. Directions are incorporated into the text of the spells but you must understand these directions in order to put them to best effect.

Murmuring and Muttering

In many cases, the verbal component of the spell is not meant to be easily understood by others. This is not necessarily or only because of secrecy. In these spells, you are actually interjecting the power of your words into something, even if only the atmosphere, but more frequently into an object. A classic and simple spell is to murmur words over a glass of water, transforming it into a potion. By then giving it to another to drink, you are magically transferring and transmitting your magical message and directions.

Announcing and Chanting

Sometimes, however, words are used to express and announce one’s intentions and desires to the universe or toward a specific magic power. In that case, words need to be clearly understood. Articulate distinctly, expressively, and at a volume that you deem appropriate.

Key Concepts for Casting Magic Spells (#ulink_5e88f655-c8e0-5500-97ea-aa510d84af2d)

Although one can just start casting spells, learning by trial and error, understanding certain key concepts boosts the chances of a spell-caster’s success.

Thresholds

Magic energy radiates from everything and everyone that occurs naturally on Earth to varying degrees, or is derived from naturally occurring parts. Some objects are sources of greater power than others. Frankincense, roses, and wild Syrian rue, for instance, permit greater access to magic power than many other botanicals. Certain areas are also sources of greater power than others, with “area” meant both in a literal and a metaphoric way.

Thresholds are border areas where one force, power, or element encounters another. These meeting areas are potentially the most highly magically charged of all. Thresholds exist everywhere: the seashore, that transitional area where ocean meets land; the foot of mountains, where land begins to rise; and caves, the subterranean thresholds between Earth’s outer and inner powers.

There are architectural thresholds: doors and windows. There are thresholds in time: twilight and dawn, where an incoming power approaches before the out-going power has completely dispersed. Life cycles are thresholds: the birth of a new baby, particularly a first child whose birth transforms someone into a parent. Death is a threshold between one existence and the next. Someone who lingers in a halflife is described as having a foot in both worlds, straddling the threshold. Any transformative ritual is defined as a threshold, by virtue of its very capacity to transform. There are thresholds on the body: the mouth is the threshold between thought and speech.

Thresholds are simultaneously the areas of greatest magical potential and also of extreme vulnerability. A vast percentage of protective amulets, rituals, and spells are designed to guard thresholds and the transformative process. In fact, every magic spell can be perceived as a transformative threshold, from a past that has left something to be desired toward the future that the spell hopefully produces.

Most thresholds consist of a simple boundary: with one foot you stand inside the house, with another you stand outside. If your feet are small enough and your balance is good, you can stand poised, neither inside, nor outside.

With one foot you stand in the river or ocean, with the other, you stand on the land. The ancient Egyptians called their country “the land of the red and the black,” because there was a distinct division, a visible dividing line between the black fertile land of Nile silt and the stark red land of the desert. You could literally stand with one foot in each color. Each color also typified a different kind of magic and a different spiritual ruler. The black belonged to Osiris, with his arts of orderly civilization; red belonged to his brother Seth, anarchic, chaotic Lord of Magic.

These are simple boundaries: you can hop from one to the other. There are also expanded, exponentially super-magically charged thresholds.

The Crossroads

The crossroads are literally where different roads meet and where they separate, where opportunity emerges to change directions. They are unpredictable; you could take any one of a variety of choices. Magically speaking a crossroads is the place where multiple forces converge, where anything can happen, where transformations may occur. Energy is liberated and expanded at the crossroads. Instead of hopping over boundaries, you can stand in the center and be inundated by power, potential, and choices.

There are four-way crossroads and three-way crossroads—the proverbial fork in the road. A classic movie scene, albeit one that occurs in real-life if you’ve ever been lost in the country, shows someone arriving at a fork in the road. With no identifying road-sign in sight, our hero or heroine is forced to choose a road. Choose either one and your destiny may be altered forever. Crossroads offer the opportunity for transformation, for a change of direction, a change in destiny.

Crossroads are ubiquitous in magic. Many spells demand to be cast at the crossroads; others require that the remnants of spells—left-over candle stubs, ashes, and the such—be buried at the crossroads, where their energy can safely disperse.

Specific types of spiritual entities, known as “road-openers” and inevitably beings of great power, preside over crossroads. These beings can be petitioned for knowledge, information, and for a change in destiny. They control thresholds and roads, and determine who has free access and who finds roads barred, who will choose the right fork in the road and who will wander hopelessly lost forever.

In ancient Greece, Hermes ruled the four-way crossroads, while Hecate presided over three-way crossroads, her epithet Hecate Trivia emphasizing this aspect. Trivia, from which the English trivial derives, literally means three roads.

In West Africa, Eshu-Elegbara rules the crossroads, as does his Western hemisphere incarnations Elegba, Papa Legba, and Exu. In Brazil, Exu’s female counterpart, Pomba Gira, presides over T-shaped crossroads.

Once upon a time, crossroads were where people met, where nomads rendezvoused, where gallows stood, where the death penalty was enacted and corpses left to hang, where suicides were buried. If magic spells were cast according to direction, then midnight at the crossroads must have frequently been a crowded, busy place, especially on a night like Halloween when the veil that divides the realms of living and dead is at its most permeable, leaving an open road for interrealm communication.

Christian authorities frequently urged people to avoid the crossroads, particularly at night, as it was the devil’s stomping grounds. If you were looking to meet Satan, however, if you had a proposition or a request for him, the crossroads was where you were most likely to find him. When legendary bluesmen Tommy and Robert Johnson journeyed to the crossroads to trade their souls for musical ability, were they looking for this devil or for the sometimes lame, Papa Legba, or could anyone even tell the difference anymore? (See Identification/Syncretism.)

Unfortunately, the most accessible modern crossroads are traffic intersections. The magic energy remains, however. Think about a busy intersection: on a good day you fly straight through, making a journey faster and easier. A traffic tie-up, however, is an energy build-up with added potential for accidents and road rage.

Faithfully attempting to follow a spell’s directions may leave you playing in the middle of traffic. In Rio de Janeiro, Pomba Gira’s devotees take this into account: offerings aren’t left where you might expect, at the center of the crossroads, but by the side of the road. No matter how powerful your spell, it will have no opportunity to work if you get hit by a car during the casting. Find an appropriate old-fashioned crossroads, a safe area of a modern crossroads, or read between the lines—figure out what the spell really requires (why you’re being sent to the crossroads, for what purpose) and adapt and substitute as needed.

Not all crossroads are literal intersections of roads. Magic spells also emphasize other, very specific crossroads.

The Cemetery

The cemetery is the threshold between the realms of the living and the dead. It too is a place of transformation. Many spells demand that a spell either be cast in the graveyard or that spell remnants be buried there, as if one were conducting a funeral. These include protection, banishing and love spells, as well as hexes. Significantly, many necromantic spells, spells, for communicating with those who have passed on to the next life, do not require a trip to the cemetery.

The cemetery, like the more general crossroads, swirls with energy, albeit of a more specific kind: ghosts, souls of the departed, abstract life and death forces, spiritual entities, protective guardians, and those malevolent beings who are attracted to grief or decay all make their home in the cemetery.

Whether the cemetery is a benevolent or a threatening place depends largely on cultural perceptions of what happens to the soul after death. Cultures that depend on protective ancestral spirits rarely fear the cemetery; cultures that believe that human memory and emotion truly dies, leaving nothing but a hungry, destructive ghost will avoid the graveyard except for purposes of malevolent magic.
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