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Ting Tang Tommy

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2018
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Drawing games are like charades in that they ask for skills that most people don’t have to any great level. This is exactly why they are such fun.

You need a pinboard, which you can cover with sheets of A4 paper, or single sheets of A3, depending on what you have to hand and the size of your board. After forming two teams, each player writes three everyday objects on a different piece of paper and throws those bits of paper into a hat. The game begins with the first player pulling out a piece of paper from the hat and drawing the object on the board, which must be guessed by the rest of her team. Each player is given only thirty seconds to try and draw as many objects as possible. As the names are guessed correctly, the team keeps their papers to add up when the hat has eventually been cleared. The team with the most names at the end wins.

The Sofa Game

It is with some trepidation that I share this game. It’s a game that can end in tears and possibly even injury. It takes the childhood fun of making obstacle courses and gives it a competitive edge. However, only play this game if you have the right sofa. You need one which is low, soft and bouncy. I have one in my flat that is essentially just a piece of foam. For sitting on, it’s hell. For this game, it’s perfect.

This game is a relay race. To prepare, you’ll need two plastic bottles. They can be large mineral water bottles or medium-sized plastic milk bottles. Form two lines. On ‘Go’, the first player of each team must put the bottle between their knees, climb over the sofa, touch the back wall of the room and clamber back again. If the bottle slips from between their legs, they have to stop and replace it. The returning player tags the next in line and the first team to make it home wins.

You should position the sofa in the middle of the room, some way from the back wall. Inevitably, the sofa will tip over with the weight of two players fighting to scramble over it, so you need plenty of space and a light sofa that isn’t going to crush anyone. When I played the game recently it was hilarious seeing a group of people in their early thirties coming up with the most amazingly ingenious solutions to scaling the sofa while maintaining control of their bottle.

Puff Balloon

Games with balloons first became popular during the late nineteenth century. In 1896 Parker Brothers brought out a new game called Pillow Dex, which was a forerunner of Ping Pong. The kit provided all the ingredients you would need to volley a balloon across a net stretched over your parlour table. You can imagine this more genteel version of table tennis in action, with Victorian ladies gently wafting the balloon from one side of the net to the other. This game is my own addition to the tradition of balloon games. You might want to use it to build on the crazy momentum of the Sofa Game; it’s equally silly but slightly less perilous.

You need two teams with at least three players each. In the centre of a room place a dining chair. Each team is given a balloon. On ‘Go’, the first player in each team sets off to try and blow their balloon underneath the chair to the other side. Once successfully blown under, the balloon is then puffed back directly to the starting line so that the next player can go. The first team to bring all their members home wins.

Players aren’t allowed to touch an opponent’s balloon but they may blow it. This becomes particularly relevant when the balloons clash on entering the vicinity of the chair. As players scramble to get their balloons under the seat, all sorts of breathy interventions are allowed by the two players fighting it out. Those waiting to race, however, must remain behind the line. The only pressure they’re allowed to exert is via cheering.

The Hat Game

Finally in this section, I would like to share with you the King of Team Games. If there is one game to take from this book, I would like it to be this one. It’s like a rich, delicious stew with all your favourite ingredients. It’s so versatile and open to so many different ages and levels of skill that everyone seems to be playing it. Indeed, it conforms very well with the theory put forward by the historians and great game collectors Iona and Peter Opie. They argue that, as games become more popular, they begin to attract additional rules, become more elaborate and the length of time needed to play them increases. I believe that this game is relatively recent and has been around in this form for no more than fifteen years or so. It’s now very common and, as the following explanation demonstrates, it is still growing and developing.

I learnt the Hat Game when I was touring Russia with The Winter’s Tale. A crowd of us were killing time in a dingy hotel in Minsk when someone suggested this game. There couldn’t have been a better place to learn this epic, three-stage event and I’ve been hooked ever since.

Begin by giving everyone a pen and a sheet of paper. Everyone tears up their paper to make seven smaller pieces and writes on each a different name of a well-known public figure. The papers are folded and placed in the hat. You will have plenty of names. The group is then

divided into two equal teams.

Team A nominates a member of their team to start. They are given a minute—timed by someone on the opposing side—to take names out of the hatand describe the people on the card without saying their name. Any name that is correctly guessed the team keeps, so by the end of the minute they have collected a nice pile of names. The hat then passes to the other team who repeat the procedure. The hat goes back and forth until all the names have been guessed. At the end of the round, each team counts the names they have won, records the total and the papers are returned to the hat.

Round two works on the same principle except that now the names are described using three words only. For the game to work you must be very strict. ‘Ums’ and ‘ahs’ are counted as words. If someone says ‘um, ah, celebrity’ then that’s all they’re allowed. No more can be said until the name is guessed. The team may spend the entire minute trying to guess just one name. The stakes are high! As before, when all the names have been guessed teams tot up their total and all the names go back into the hat. Now is the final showdown. In this round players must act out each name. They can break the name down into syllables, as in Charades, or do a silent impression of the character; becoming for a few priceless seconds Winston Churchill, Marilyn Monroe, Amy Winehouse etc. As acting takes longer than speaking, the time is normally extended for this round, with everyone being given two minutes rather than one.

When the hat has been cleared for the last time, the three totals for each round are added up and the team with the largest number wins.

Stop Press. At the time of writing there are rumours of afourth round. I have never attempted this but my brother, who is a film director and therefore much more glamorous than me, spent New Year playing the game with some members of the Hollywood crowd (the game’s popularity is spreading). They introduced him to this innovation which, he assures me, provides a surreal and hilarious new twist.

So, for the first time in print:

Players once again remove the names one by one. Now, however, rather than using words or actions, players must make a single sound. This sound must embody the essential characteristics of the name on the paper. It might be a low moan, a triumphant roar, a nervous giggle or a stifled sob. Sounds like a challenge, doesn’t it?

Word Games for Witty People (#ulink_8dbd9216-4e38-525d-b595-80aaad02f1ef)

In sixteenth-century France a new vogue for verbal games took hold. These games were played in courtly circles and were known as jeux d’esprit. They were part of the burgeoning world of the salon and were played alongside discussions of courtly themes such as love, society and politics. These games reached England via some of the first books of games, such as the anonymously written The Mysteries of Love and Eloquence (1658), which describes old word games like Crambo. Many of the games that follow have their beginnings in this early flowering of word games and verbal jousting.

Word games grew in popularity during the nineteenth century and took shape in public events such as the Spelling Bee. ‘Bee’ was a term that became popular in America during the eighteenth century. It was used to describe events where large numbers of people came together—much like bees—to participate in some communal activity. People would gather to weave, spin, make quilts and, eventually, to compete in spelling matches. The first of these Spelling Bees took place in America during the 1870s. The spelling obsession soon made it across the pond and, in 1876, The Leisure Hour


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