Death Hunt
James Axler
The treacherous new world of post-nuclear America guarantees no inalienable rights–no promises of freedom, liberty or justice for all. Instead, chaos and bloodlust thrive–but so do the innate strengths of the human spirit, and the virtues of honour and courage.Ryan Cawdor has endured the worst that Deathlands has to offer and continues to push on, leading his companions through a land of madness and treachery, seizing each new day with a deep, primal hope that refuses to die….Ryan's razor-sharp edge has been dulled by the loss of his son, Dean–but grief is an emotion he cannot indulge if the band is to escape the chains of sadistic Baron Ethan. His thriving ville offers a special commodity: blood sport. Now with the group's armorer, JB Dix, imprisoned and near death, Ryan and the others are forced to join Ethan's hunt–as the hunted. But the perverse and powerful baron has changed the rules. Skilled in mind control, he ensures the warriors will not be tracked by high-paying thrill-seekers. Instead, they will hunt each other–to the death. In the Deathlands, the odds of survival just got worse….
Ryan could feel the poison start to seep into his mind
The one-eyed man’s willpower was always strong, but his mind was distracted by the need to take in air. He didn’t have the immediate strength to break eye contact, and by the time he was able to breathe evenly, and devote his full attention to Ethan, the tentacles of hate were already beginning to take hold. Jak was his friend and comrade-in-arms, sure…but if they took out Jak, then J.B. would be freed…. No, he knew that wasn’t the case, but why the hell should Jak escape this torture? What made him so special?
“Chill him.” The words escaped from Ryan’s lips before he even knew it was what he felt.
Ethan stepped back and looked across the line at the three companions who were now fully under his influence. Then he caught Jak’s baleful glare.
The baron threw back his head and laughed, long and loud. This was going to be one hell of a hunt.
Other titles in the Deathlands saga:
Pilgrimage to Hell
Red Holocaust
Neutron Solstice
Crater Lake
Homeward Bound
Pony Soldiers
Dectra Chain
Ice and Fire
Red Equinox
Northstar Rising
Time Nomads
Latitude Zero
Seedling
Dark Carnival
Chill Factor
Moon Fate
Fury’s Pilgrims
Shockscape
Deep Empire
Cold Asylum
Twilight Children
Rider, Reaper
Road Wars
Trader Redux
Genesis Echo
Shadowfall
Ground Zero
Emerald Fire
Bloodlines
Crossways
Keepers of the Sun
Circle Thrice
Eclipse at Noon
Stoneface
Bitter Fruit
Skydark
Demons of Eden
The Mars Arena
Watersleep
Nightmare Passage
Freedom Lost
Way of the Wolf