64 (#pgepubid00078).—The Runaway Motor-Car
Russell found that there are just twelve five-figure numbers that have the peculiarity that the first two figures multiplied by the last three—all the figures being different, and there being no 0—will produce a number with exactly the same five figures, in a different order. But only one of these twelve begins with a 1—namely, 14926. Now, if we multiply 14 by 926, the result is 12964, which contains the same five figures. The number of the motor-car was therefore 14926.
Here are the other eleven numbers:—24651, 42678, 51246, 57834, 75231, 78624, 87435, 72936, 65281, 65983, and 86251.
Compare with the problems in "Digital Puzzles," section of A. in M., and with Nos. 93 and 101 in these pages.
65 (#pgepubid00079).—The Mystery of Ravensdene Park
The diagrams show that there are two different ways in which the routes of the various persons involved in the Ravensdene Mystery may be traced, without any path ever crossing another. It depends whether the butler, E, went to the north or the south of the gamekeeper's cottage, and the gamekeeper, A, went to the south or the north of the hall. But it will be found that the only persons who could have approached Mr. Cyril Hastings without crossing a path were the butler, E, and the man, C. It was, however, a fact that the butler retired to bed five minutes before midnight, whereas Mr. Hastings did not leave his friend's house until midnight. Therefore the criminal must have been the man who entered the park at C.
66 (#pgepubid00080).—The Buried Treasure
The field must have contained between 179 and 180 acres—to be more exact, 179.37254 acres. Had the measurements been 3, 2, and 4 furlongs respectively from successive corners, then the field would have been 209.70537 acres in area.
One method of solving this problem is as follows. Find the area of triangle APB in terms of x, the side of the square. Double the result=xy. Divide by x and then square, and we have the value of y
in terms of x. Similarly find value of z
in terms of x; then solve the equation y
+z
=3
, which will come out in the form x
-20x
=-37. Therefore x
=10+(sqrt{63})=17.937254 square furlongs, very nearly, and as there are ten acres in one square furlong, this equals 179.37254 acres. If we take the negative root of the equation, we get the area of the field as 20.62746 acres, in which case the treasure would have been buried outside the field, as in Diagram 2. But this solution is excluded by the condition that the treasure was buried in the field. The words were, "The document … states clearly that the field is square, and that the treasure is buried in it."
THE PROFESSOR'S PUZZLES
67 (#pgepubid00082).—The Coinage Puzzle
The point of this puzzle turns on the fact that if the magic square were to be composed of whole numbers adding up 15 in all ways, the two must be placed in one of the corners. Otherwise fractions must be used, and these are supplied in the puzzle by the employment of sixpences and half-crowns. I give the arrangement requiring the fewest possible current English coins—fifteen. It will be seen that the amount in each corner is a fractional one, the sum required in the total being a whole number of shillings.
68 (#pgepubid00083).—The Postage Stamps Puzzles
The first of these puzzles is based on a similar principle, though it is really much easier, because the condition that nine of the stamps must be of different values makes their selection a simple matter, though how they are to be placed requires a little thought or trial until one knows the rule respecting putting the fractions in the corners. I give the solution.
I also show the solution to the second stamp puzzle. All the columns, rows, and diagonals add up 1s. 6d. There is no stamp on one square, and the conditions did not forbid this omission. The stamps at present in circulation are these:—½d., 1d., 1-½d., 2d., 2-½d., 3d., 4d., 5d., 6d., 9d., 10d., 1s., 2s. 6d., 5s., 10s., £1, and £5. In the first solution the numbers are in arithmetical progression—1, 1-½, 2, 2-½, 3, 3-½, 4, 4-½, 5. But any nine numbers will form a magic square if we can write them thus:—
where the horizontal differences are all alike and the vertical differences all alike, but not necessarily the same as the horizontal. This happens in the case of the second solution, the numbers of which may be written:—
Also in the case of the solution to No. 67, the Coinage Puzzle, the numbers are, in shillings:—
If there are to be nine different numbers, 0 may occur once (as in the solution to No. 22). Yet one might construct squares with negative numbers, as follows:—
69 (#pgepubid00084).—The Frogs and Tumblers
It is perfectly true, as the Professor said, that there is only one solution (not counting a reversal) to this puzzle. The frogs that jump are George in the third horizontal row; Chang, the artful-looking batrachian at the end of the fourth row; and Wilhelmina, the fair creature in the seventh row. George jumps downwards to the second tumbler in the seventh row; Chang, who can only leap short distances in consequence of chronic rheumatism, removes somewhat unwillingly to the glass just above him—the eighth in the third row; while Wilhelmina, with all the sprightliness of her youth and sex, performs the very creditable saltatory feat of leaping to the fourth tumbler in the fourth row. In their new positions, as shown in the accompanying diagram, it will be found that of the eight frogs no two are in line vertically, horizontally, or diagonally.
70 (#pgepubid00085).—Romeo and Juliet
This is rather a difficult puzzle, though, as the Professor remarked when Hawkhurst hit on the solution, it is "just one of those puzzles that a person might solve at a glance" by pure luck. Yet when the solution, with its pretty, symmetrical arrangement, is seen, it looks ridiculously simple.
It will be found that Romeo reaches Juliet's balcony after visiting every house once and only once, and making fourteen turnings, not counting the turn he makes at starting. These are the fewest turnings possible, and the problem can only be solved by the route shown or its reversal.
71 (#pgepubid00086).—Romeo's Second Journey
In order to take his trip through all the white squares only with the fewest possible turnings, Romeo would do well to adopt the route I have shown, by means of which only sixteen turnings are required to perform the feat. The Professor informs me that the Helix Aspersa, or common or garden snail, has a peculiar aversion to making turnings—so much so that one specimen with which he made experiments went off in a straight line one night and has never come back since.
72 (#pgepubid00087).—The Frogs who would a-wooing go
This is one of those puzzles in which a plurality of solutions is practically unavoidable. There are two or three positions into which four frogs may jump so as to form five rows with four in each row, but the case I have given is the most satisfactory arrangement.
The frogs that have jumped have left their astral bodies behind, in order to show the reader the positions which they originally occupied. Chang, the frog in the middle of the upper row, suffering from rheumatism, as explained above in the Frogs and Tumblers solution, makes the shortest jump of all—a little distance between the two rows; George and Wilhelmina leap from the ends of the lower row to some distance N. by N.W. and N. by N.E. respectively; while the frog in the middle of the lower row, whose name the Professor forgot to state, goes direct S.
73 (#pgepubid00089).—The Game of Kayles
To win at this game you must, sooner or later, leave your opponent an even number of similar groups. Then whatever he does in one group you repeat in a similar group. Suppose, for example, that you leave him these groups: o.o.ooo.ooo. Now, if he knocks down a single, you knock down a single; if he knocks down two in one triplet, you knock down two in the other triplet; if he knocks down the central kayle in a triplet, you knock down the central one in the other triplet. In this way you must eventually win. As the game is started with the arrangement o.ooooooooooo, the first player can always win, but only by knocking down the sixth or tenth kayle (counting the one already fallen as the second), and this leaves in either case o.ooo.ooooooo, as the order of the groups is of no importance. Whatever the second player now does, this can always be resolved into an even number of equal groups. Let us suppose that he knocks down the single one; then we play to leave him oo.ooooooo. Now, whatever he does we can afterwards leave him either ooo.ooo or o.oo.ooo. We know why the former wins, and the latter wins also; because, however he may play, we can always leave him either o.o, or o.o.o.o, or oo.oo, as the case may be. The complete analysis I can now leave for the amusement of the reader.
74 (#pgepubid00090).—The Broken Chessboard
The illustration will show how the thirteen pieces can be put together so as to construct the perfect board, and the reverse problem of cutting these particular pieces out will be found equally entertaining.
Compare with Nos. 293 and 294 in A. in M.
75 (#pgepubid00091).—The Spider and the Fly
Though this problem was much discussed in the Daily Mail from 18th January to 7th February 1905, when it appeared to create great public interest, it was actually first propounded by me in the Weekly Dispatch of 14th June 1903.
Imagine the room to be a cardboard box. Then the box may be cut in various different ways, so that the cardboard may be laid flat on the table. I show four of these ways, and indicate in every case the relative positions of the spider and the fly, and the straightened course which the spider must take without going off the cardboard. These are the four most favourable cases, and it will be found that the shortest route is in No. 4, for it is only 40 feet in length (add the square of 32 to the square of 24 and extract the square root). It will be seen that the spider actually passes along five of the six sides of the room! Having marked the route, fold the box up (removing the side the spider does not use), and the appearance of the shortest course is rather surprising. If the spider had taken what most persons will consider obviously the shortest route (that shown in No. 1), he would have gone 42 feet! Route No. 2 is 43.174 feet in length, and Route No. 3 is 40.718 feet.
I will leave the reader to discover which are the shortest routes when the spider and the fly are 2, 3, 4, 5, and 6 feet from the ceiling and the floor respectively.
76 (#pgepubid00092).—The Perplexed Cellarman
Brother John gave the first man three large bottles and one small bottleful of wine, and one large and three small empty bottles. To each of the other two men he gave two large and three small bottles of wine, and two large and one small empty bottle. Each of the three then receives the same quantity of wine, and the same number of each size of bottle.
77 (#pgepubid00093).—Making a Flag
The diagram shows how the piece of bunting is to be cut into two pieces. Lower the piece on the right one "tooth," and they will form a perfect square, with the roses symmetrically placed.
It will be found interesting to compare this with No. 154 in A. in M.